![]() At its core, however, was still a small team with a relatively short time scale. "With I Am Fish we wanted to make a much more polished experience, both gameplay wise and visually."Ĭompared to being confined to one major location, whether that's different rooms in a house or just the operating room, I Am Fish is certainly "bigger in scope" and more "content-driven". ![]() "We're not just doing physics for the sake of physics," says Bossa's senior technical artist Andy Green. I Am Fish is the latest 'wonky physics' title from Bossa Yet while this is a continuation of the notoriously "wonky physics" that's part of the charm of the studio's output, this time Bossa has made an expansive story-based game, and wants it to be accessible for those who would prefer to enjoy the experience just by pushing to go forward, though players can still opt in for the 'classic' controls at the start. Four different fish friends separated from each other in a pet shop fish tank must embark on a perilous journey to the ocean by controlling a variety of water-based 'vehicles', utilising the flap of their fins and tails. ![]() I Am Fish is a logical progression of this idea. London-based Bossa Studios is best known for its hilariously difficult physics-based games - notably 2013's Surgeon Simulator - as well as bizarre simulations where the player has to learn to move around the world as something completely unique, such as a slice of bread in I Am Bread.
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